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Stories

I'm drawn to teams tasked with designing novel consumer entertainment experiences, where the project scope is ambiguous. Balancing the UX across software, hardware, and online service dependencies to create lasting platforms is a challenge I enjoy.

 

Here are some In-depth walkthroughs of some projects and links to talks and presentations I've done. Hopefully these help provide additional narrative around these motivations and offer more insights into how I've overcome some design challenges.

Medium Article - Riot Games (2019)

webOS for TV UI 1.0

Reinventing the Smart TV UX

webOS for TV - LG Electronics

Atheer Air gesture mockup

Lo-tech Interaction Prototyping

Atheer Air - Atheer, Inc.

Alan presenting at Game UX Summit in Toronto

Presentation - Game UX Summit (2017)

Alan presenting at Vancouver

Presentation - VFS Game Expo Summit (2011)

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© 2025 Alan Shen

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